Legendary Dragon
Game by Maochite and chrrrp (Flau).
Made for Godot-Wild-Jam-70
Slay the Legendary Dragon with nothing but your trusty sword and shield!
Controls:
Movement: WASD
Left click -> Attack
Right click -> Charge (slight cooldown)
Picked up Godot this week and wanted to see what all the fuss was about. There's a few bugs I ran into and had to scrap some mechanics, but otherwise I'm happy with the results. There's also some slight performance issues with the shaders which I think I know how to squash but just didn't have the time. Also, I didn't really get a chance to read up on the UI, but I wasn't planning on having anything fancy anyway.
Overall, neat engine and I'm looking forward for more web support as I'd like to throw in some of my fancy shaders.
Assets used:
Dragon model: https://eonet.itch.io/dragon
Knight model: https://kaylousberg.itch.io/kaykit-adventurers
Whelp model: https://www.cadnav.com/3d-models/model-40057.html
Textures: https://lynocs.itch.io/texture-pack
Music: https://opengameart.org/content/boss-battle-4-8-bit-re-upload
Animations rigged in blender, and most shaders done in Godot's shader graph
Comments
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Wow, the art style is great. Fun little game you have here. Especially for just starting Gadot. Keep it up!